A while back, I lamented a lack of possible takers for a HeroQuest campaign. Mentioning this to Peter and Janet, when I saw them the other day, for the first time after the rebuff from local players, they expressed a qualified interest, but in the face of a different problem to the one I had considered. Not that the kids would be up and demanding of attention, but that it would be likely that Lizzie, the elder of the two, would want to join in (having demanded to be let play, and having played a little bit of D&D 3e already).
Certainly when she puts her mind to it, as a bright 10 year old girl, she can be surprisingly grown up in the way she acts, especially when she is wanting to associate with the grown-ups, rather than stepping down to the level of her little brother.
It strikes me therefore as something that might offer an intriguing possibility. If I were to run a fairly standard Sartar/Heortling based campaign, where we now have a lot of data about the people and the society, playing up the culture game aspects, it would be possible to do things like turning the character generation into a story-telling/role-playing hybrid, talking her through the childhood and initiation/coming-of-age of her character. It would be an opportunity to tell the tales of the people, in a form that children might be told them, and let her make the decisions for her character in a role-played manner.
It would be work for me - I'd need to do the job pretty damn well - and it might just bore her to tears, but wouldn't it be something if we could pull it off!
[Now playing - Labradford E Luxo So]