In the spirit of blogging, I'm adding a new entry rather than overwriting the earlier draft.
Greg Stafford asked an interesting and correct question over a decade ago,
when asking about "who is the Orlanthi sun god?" - but the answer he got is
one that caused a lot of confusion, until it was hammered into a compromise ,
such as this summary
by Nick Brooke…
Unfortunately, I still think Greg's answer was wrong in its essentials.
One god is the night watchman who stayed behind when Orlanth
went on the LBQ - his aspects are twilight and the watch-fire. The
reconciliation with Yelmalio is an identification of the
twilight aspects, which presumably rejected an origin amongst the Lowfires
that the watch-fire implies. This is the god most obviously deserving of the
name of Elmal. His devotees are able to use some minor fire
magic appropriate to a night watchman's role (no Hill of Gold in his story),
while Yelmalions are not. That aside, any deity around during the Great
Darkness really, by definition, cannot be a sun god – the mythic
precedent is too strong.
At about the same time that Greg dropped his bombshell, Neil's RQ game
almost stumbled across the what I feel is the right answer, when the PCs
stumbled across a remote Orlanthi tribe who partook of very austere ways like
the Solar monks of the far northern Empire of long ago. Their
Orlanth is, I think, much more likely to be the real
Orlanthi sun-god.
The obvious Orlanthi Sun-God is, of course, Orlanth in
his aspect as the successful completer of the LBQ, restorer of the Sun after
the Great Darkness and the Gods' War, Orlanth Lightbearer,
or Orlanth Lucifer if you rather. We can see the influence
of Orlanth in the fact that what he restored was not the
static Sun of the old sterile Fire Tribe Emperor, but a Sun that follows the
Storm Spiral, around and around the world, sometimes to the north, sometimes
to the south. Orlanth Lucifer would be the god of the Sun,
but clearly not the Sun himself. The Orlanthi New Sun, the thing he came back
with would be a separate entity - and Ehilm sounds
the most plausible name for the sacred fire itself, which may or may not now
be borne by Elmal.
Variant keywords:
Orlanth Lucifer: Affinities:
Light,
Underworld,
Reconciliation; Secret: Return from Underworld. [This very mystical
cult would have almost no devotees.]
To be initiated in this aspect, the candidate must have completed the
Lightbringer HeroQuest, either as principal or by significantly supporting
one of the principals. As a consequence, there are few initiates; and almost
all of them are devotees.
Elmal:
Combat as in
Storm Tribe, but replace
Light with
Fire: Illuminate Surroundings, Tend Watch-fire, Kindle
Brand, Unquenchable Light, Withstand Cold.
Ehilm, the sacred torch:
Light as Storm Tribe's Elmal ,
Sunpath: Find Sunpath, Reveal Sunpath, Follow Sunpath,
Sunpath Defence, Rising Leap,
Warmth - Banish
Frost, Resist Chill, Ripen Fruit, Cruel Heat; Secret - Radiant
Gaze.