Keeping a tradition alive
It's always been assumed (at least since campaigns became more than a dungeon which characters appeared in out of a between-time limbo) that in FRPGs, the PCs are misfits and trouble-makers. This was amply proved again the other night when I started character generation for some HeroQuest.
At the moment it's only Karen, Peter and Janet. Young Elizabeth was too busy writing a D&D 3e character generation program in VB4 with all the tables of skills and what-not in Access; and at not yet 11 she was demonstrating hacker persistance in extending and fixing it until, after much convincing, she agreed it was time for bed. [I must say I was impressed - if one ignores the fact that she's used a lurid colour scheme, and assumes a given screen resolution, it's actually a well featured and systematic program.]
I started by running them across a version of the on-line clan generator, stopping before the Lunars come on the scene, as that's when I want to start the campaign. They managed to build a clan that was Balanced when Heort showed the way; it ended up in modern times as a Peace clan, but one whose favourite gods included Urox and Humakt! This game it's not only the PCs who are going to be odd...
At that point we started the first bit of the character descriptions - filling in the blanks in the initial "[Name] is a Heortling [profession]. [Pronoun] is a [relationship] to [deity]."
So after a couple of hours explanations, discussions, and passing books around, we have
- a merchant, initiated to Desemborth the Sly Breeze - according to Peter's outline of character concept (the words still have to be firmed up) he's an avowed non-fighter, and disappointment to his family. So having lighted on the thief sub-cult of Orlanth as the obvious complement to his profession, but really not wanting all the Combat affinity and expected skills of the usual location as part of the Adventurous aspect, and not being respectable enough for Allfather, will have to reach Orlanth though his Thunderous aspect instead.
- a hunter, initiated to Gavren the Hunter, the subcult of Yinkin the Cat.
- a warrior, initated to Vingamakt the Defender (Vinga with sub-cults of Defender Storm and the Orlanth Thunderous sub-cult of Helamakt the Warrior Storm).
This leaves them all with 89 words to use; and I can see the two latter characters picking up alynx followers or sidekicks.
I was intending to start off with some of the material from Barbarian Adventures, modified for a starting date in the 1590s - but with the majority of the players being female, and the PCs being same-gender, the sections that assume the default all male (even in the modern-day when that's only usually the Orlanthi all) party, will be, shall we say, interesting.